Faëria Analysis 2: Faëria Production

One of the steps I made in Faëria Analysis 1 was that of equating somehow the Gold and Faëria costs for the cards in the pool. This was clearly a simplification, and a few people correctly pointed out it was probably too optimistic.

Lucky me, Printenhart was already working in a similar vein, and he shared with the rest of the community his excellent Power/Life Number Crunching analysis. Furthermore, during his work for that analysis, Printenhart sat down and saved me a lot of time by researching the spawning of Faëria, which he later shared in the Basic Resource Income Overview thread.

In an effort to improve on my earlier analysis, I found the time to sit down myself and review his findings. Essentially, here’s the shortest version:

  • 4 Faëria spawn each Morning
  • You can think of it as 1.333.. Faëria per turn
  • On an even board that means 0.666.. Faëria per Game Turn

Here’s the details on how we reach this conclusion, and a few more details you may want to keep in mind.

The regular spawning of Faëria (4 units of it, one per vortex, on each Morning) is documented on ‘The Game’ page (click the ‘?’ by the Clock to see it: […]Every morning, 1 new faeria is spawned on the edge locations.).
We also know the overall time cycle for the game: players alternate game turns (ie: Player 1 starts on Game Turn 1, Player 2’s first turn is on Game Turn 2, and so on), the first player starts in the Evening, and The Clock cycles through Morning, Evening and Night.

Therefore we can come up with a list of the Game Turns, Time of the Day, and mark the turns when the new Faëria spawns. Further, we can keep track of the total (cumulative) number of Faëria units spawned so far in the game, and divide this running total for the current Game Turn to obtain a Faëria per Turn average of sort.

That’s what Printenhart did, and I have repeated in this shared Google Spreadsheet (see Notes about the Spreadsheet below).

On both spreadsheets you will also notice additional columns accounting for the alternating turns between the two players. In my spreadsheet I named these columns P1 Turn and P2 Turn).
When you consider the Player Turn (rather than the Game Turn, as we did in the calculations for the first few columns), you can determine how much Faëria you may collect during your turn (that’s the P* F/T column).


Worth a thousand words? The line represents how much Faëria is generated for each Game Turn. As Faëria spawns only in the Morning, the line cannot be a flat horizontal line, of course.

The interesting bit, I think, is that the line never crosses a maximum value of 1.33.. and that it tends to flatten out towards that value. This, of course, makes sense, as the first 3 game turns (when no Faëria has spawned yet) have an increasingly marginal effect on the overall Faëria per turn value as you consider more Game Turns.
The longer the match, the lower the margin of error between the actual “Faëria per Game Turn” value and 1.33...

Here’s the chart of the Faëria per Player Turn values:

As you can see, this chart follows a similar trend: the line starts with large swings on each turn, but over time it flattens out towards a specific value (2.66.. in this case).

One word of caution: in the numbers presented above, we have not quite accounted for the fact that you are unlikely to grab all the Faëria that spawns. To do so you’d have to control all 4 spawn points, and keep your opponent at bay. If you hold half of the spawn points, you should divide the expected Faëria per Player Turn in 2 (or, if you want to think of the worth of each vortex, divide it by 4).

As oyu can see, I have not quite discovered hot water, but mostly traced some of the steps taken by Printenhart, to whom goes much credit for this line of analysis. I have theories as to how we can use these findings in analyzing the card pool, but hopefully you will find this and the shared FA2-Faeria Production Google Spreadsheet already of some use.

Notes on the Spreadsheet:

  • I have shared this spreadsheet with everyone, but have retained the editability to protect it from corruption (accidental or otherwise). You should still be able to copy it for your own use, and you are most welcome to contact me if you need a copy generated or wish to collaborate on the data.
  • Column E, and Column J are repeats of Column A, as Google Spreadsheet prefers to make charts out of contiguous ranges of data; as such they have been hidden.

One thought on “Faëria Analysis 2: Faëria Production

  1. Pingback: Faëria Analysis 3: Cost Normalization | Francesco Rizzi

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